Mastermind


Object of the Game:
The object of the game Mastermind is to solve the hidden color code before you run out of turns.

Order of Play:
Select the peg color of your choice for each of the five rows by clicking the "Select Peg" button on the respective rows. When you are satisfied with your selection click the "OK" button.

Reading the Key:
After selecting the pegs and clicking the "OK" button, a key will show up below your choices. Eack black marker indicates that you have a colored peg in the correct spot. Each white marker indicates you have a peg with the correct color but in the wrong spot.

End of Game:
The game ends when you solve the code correctly, run out of guesses or quit the game. To play again, press the "Reset" button.

Note: Click the "Clear" button to erase the current column of selected pegs to start over. Press the "Quit" button to give up and reveal the hidden color code.

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